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A Person Stands on an Empty Stage

ENGINE: Unity

DURATION: 2023.10-2024.05

GROUP SIZE: 4

ROLE: Game Designer, Project Manager, UI / UX Designer

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OVERVIEW:

A Person Stands on an Empty Stage is a digital, single-player game that adds a surrealist take to the aesthetics and structures of performing on stage to explore questions around identity and the self.​​​

INTRO

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The inspiration for this game comes largely from various other art forms: improvs, novels, collage and found poetry.

 

In the game, the player takes on the role of an actor who forgets their lines during their first performance on stage. Consequently, they have to improvise using a limited set of words. They can enter a pure white space, an "inside world", where she encounters the ghosts in the theater. By interacting and exchanging words with these ghosts, they acquire the words they need to express themselves. In the end, the player will create their own personal monologue.

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GAME FLOW

COLD OPENING ON STAGE​​

OUT OF CHARACTER​​​

​GET WORDS

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IN 

CHARACTER

CREATE YOUR OWN SCRIPTS

CONTRIBUTIONS

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GAME DESIGN

(UX DESIGN / GAMEPLAY / RAPID PROTOTYPING)

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I created wireframes and interactive prototypes for the levels, showcasing our game's core concept: repetition. These were used for multiple playtesting sessions. During the playtests, I also wrote gameplay playtest sheets based on the specific expectations for each level and its interactions, which were used to make improvements.

 

Also I defined the overall UX direction and UI design principles, maintaining a diegetic interface. Conducted multiple usability tests and iterated to ensure player experience.​​

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Prototypes & Storyboard I made for previous versions of the game, featuring the core mechanic

"In &Out of character"

​​ART

(UI / CONCEPT ART /

PROGRAMMING FOR VFX)

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I help developed mood boards and concept art. Created assets for menu and other UI elements based on the design principles.

 

I also implemented VFX for texts through programming to enhance the game's aesthetic quality.

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PROJECT MANAGEMENT

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I established production plans using Notion, conducted regular meetings to document discussions and address project challenges, assigned tasks to team members, and tracked progress to ensure the project advanced smoothly.
 

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Menu Demonstration

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