INTRO
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All of us from the team are living in New York, a modern metropolis known not only for its towering skyscrapers but also for its underground inhabitants (rats as you know).
So we thought why not create a game featuring rats as the main characters?
KEYWORDS
Sarcastic
Repitition
No Texts
2D
Simulation
Drag & Drop
Work
CONTRIBUTIONS
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GAME DESIGN
(LEVEL DESIGN / RAPID PROTOTYPING)
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I created wireframes and interactable prototypes for the levels, showcasing our game's core concept: repetition. These were used for multiple playtesting sessions. During the playtests, I also wrote playtest / usability test sheets based on the specific expectations for each level and its interactions, which were used to make improvements.​​
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​​ART
(UI AND VISUAL DEVELOPMENT / PROGRAMMING)
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I designed and created assets for menu / Intermediate Levels (the map scene) / Level 4 and implemented them, programmed it to ensure functionality.
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PROJECT MANAGEMENT
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I established production plans using Notion, conducted regular meetings to document discussions and address project challenges, assigned tasks to team members, and tracked progress to ensure the project advanced smoothly.
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