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RATIFACT

ENGINE: Unity

DURATION: 2023.2-2023/5

GROUP SIZE: 3

ROLE: Game Designer, Project Manger, Artist

KEYWORD: 2D Game, Drag&Drop, Working Simulation

OVERVIEW:

Ratifact is an eerie game about working, repetition, and turning live mice into toys.  

CONTRIBUTIONS

GAME DESIGN (LEVEL DESIGN/ RAPID PROTOTYPING)

我们都生活在纽约,纽约除了是个现代化的大都市外,也因为它的地下生物们(尤其是老鼠)而闻名。所以我们一开始就想为什么不从老鼠的视角做一个游戏,它们在楼宇间穿梭,观察人们行色匆匆。逐渐地,随着游戏的版本不断迭代,这个游戏就形成了!

I make Mock-Ups interactable prototypes using Figma / Sketch / Unity

ART (UI Design and Visual Development)

我们想要一个和主要游戏风格不太相近的menu界面,所以我用了一个比较复古的平面的(flatten)的界面。我为menu create了所有的assets,用particle system做了烟囱的效果,并implement和编程使其运行。

​作为transition的中间关卡,运用了地图的形式,显示小老鼠在哥哥

Project Management:

我用 Notion去建立了production plans. Conducted regular meetings, documenting discussions and addressing project challenges. Assigned tasks to team members and tracked progress to ensure project advancement.

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