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RATIFACT

ENGINE: Unity

DURATION: 2023.2-2023/5

GROUP SIZE: 3

ROLE: Game Designer, Project Manger, Artist

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OVERVIEW:

Ratifact is an eerie game about working, repetition, and turning live mice into toys.  â€‹

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INTRO

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All of us from the team are living in New York, a modern metropolis known not only for its towering skyscrapers but also for its underground inhabitants (rats as you know).

 

So we thought why not create a game featuring rats as the main characters? 

KEYWORDS

Sarcastic

Repitition

No Texts

2D

Simulation

Drag & Drop

Work

CONTRIBUTIONS

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GAME DESIGN

(LEVEL DESIGN / RAPID PROTOTYPING)

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I created wireframes and interactable prototypes for the levels, showcasing our game's core concept: repetition. These were used for multiple playtesting sessions. During the playtests, I also wrote playtest / usability test sheets based on the specific expectations for each level and its interactions, which were used to make improvements.​​
 

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L4_gif.gif

​​ART

(UI AND VISUAL DEVELOPMENT / PROGRAMMING)

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I designed and created assets for menu / Intermediate Levels (the map scene) / Level 4 and implemented them, programmed it to ensure functionality. 

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PROJECT MANAGEMENT

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I established production plans using Notion, conducted regular meetings to document discussions and address project challenges, assigned tasks to team members, and tracked progress to ensure the project advanced smoothly.
 

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